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Table 2 Distribution of digital interventions for substance use among young people by type of substance and intervention disposition (prevention/early intervention/treatment) *

From: Digital interventions for substance use disorders in young people: rapid review

 

Web-based

Game-based

Mobile-based

Computer/

Tablet-based

Virtual Reality based

Prevention interventions

  Alcohol

  Tobacco/

nicotine

    

Invite Only VR (Weser, 2021 and Weser, 2021a) [102, 103]

Virtual Reality Game in

Smoking-Prevention Education (Guo, 2021) [100]

  Cannabis

  Opioids

POP4Teens (Marsch, 2021) [69]

    

  Any or multiple substances

Any

RealTeen (Schwinn, 2018 and Schwinn, 2019) [72, 73]

Alcohol and cannabis

Climate Schools Alcohol and Cannabis course, and other conditions (Champion, 2016; Newton, 2018 and Teesson, 2020) [63,64,65]

Tobacco and marijuana

smokeSCREEN (Duncan, 2018) [80]

   

Early interventions

  Alcohol

Alcooquizz (Bertholet, 2015) [61]

OneTooMany (Davies, 2017) [66]

The DEAL project (Deady, 2016) [67]

Brief web-based intervention (Geisner, 2015) [68]

Personalized Feedback Interventions (Miller, 2016) [70]

Low response-based program (Schuckit, 2015) [71]

Brief online alcohol use risk feedback intervention (Tuliao, 2019) [74]

ALERTA ALCOHOL (Vargas-Martinez, 2019) [75]

Cheese Ninja Game (Boendermaker, 2015) [79]

Ray’s Night Out (Hides, 2018) [82]

Alcohol Alert (Jander, 2016) [83]

Gamified PNF with co-presence (LaBrie, 2019) [84]

CampusGANDR v2 (Earle, 2018) [81]

Approach Avoidance Task (Boendermaker, 2015) [79]

D-ARIANNA (Carrà, 2015

Carrà, 2016) [88, 89]

DrinksMeter (Davies, 2017) [66]

SmarTrek (Kazemi, 2019) [93]

Computer delivered brief intervention (Ellis, 2017) [94]

Evaluative Conditioning Brief intervention (Tello, 2018) [98]

Brief alcohol interventions (Walton, 2015) [99]

 

  Tobacco/

nicotine

Put It Out Project (Vogel, 2020) [76]

HitnRun (Scholten, 2019) [86]

   

  Cannabis

Online personalized feedback intervention (Walukevich-Dienst, 2019) [77]

  

Computerized Approach Avoidance Training (Jacobus, 2018 and Karoly, 2019) [95, 96]

 

Opioids/Ketamine

  Any or mixed substances

 

Alcohol, nicotine, caffeine

Tetris (Skorka-Brown, 2015) [87]

Alcohol and Cannabis

MiSARA (Coughlin, 2021) [90]

Alcohol and Tobacco

MobileCoachTobacco + (Haug, 2017) [92]

Alcohol or cannabis

Computer-Based Substance Use Screening and Brief Behavioral Counseling (Knight, 2019) [97]

 

Treatment intervention

  Alcohol

  Cannabis

  Opioids/

Ketamine

 

Recovery Warrior (Abroms, 2015) [78]

  

Virtual reality-based vocational training system (Man, 2020) [101]

  Tobacco/

nicotine

Let’s Talk about Smoking (Brunette, 2018) [62]

    

  Any or mixed substances

 

Any

Arise (Sanchez, 2015) [85]

Any

ACHESS (Dennis, 2015) [91]

  
  1. aMultiple entries allowed to account for more than one digital technology intervention per study